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Macros
stdafx.h File Reference
#include "targetver.h"
#include <windows.h>
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <CommCtrl.h>
#include <commdlg.h>
#include <Shlobj.h>
#include "Resource.h"
#include <vector>
#include <math.h>
#include <cmath>
#include <time.h>
#include <omp.h>
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Macros

#define _USE_MATH_DEFINES
 
#define WIN32_LEAN_AND_MEAN
 
#define BTN_OK   888
 
#define TXT_LEGO   889
 
#define TXT_DESIGNER   890
 
#define EDIT_X   891
 
#define EDIT_Y   892
 
#define EDIT_Z   893
 
#define TXT_COLOR   894
 
#define RCT_COLOR   895
 
#define BTN_CHCOLOR   889
 

Macro Definition Documentation

§ _USE_MATH_DEFINES

#define _USE_MATH_DEFINES

Definition at line 8 of file stdafx.h.

§ BTN_CHCOLOR

#define BTN_CHCOLOR   889

Definition at line 48 of file stdafx.h.

§ BTN_OK

#define BTN_OK   888

Definition at line 40 of file stdafx.h.

§ EDIT_X

#define EDIT_X   891

Definition at line 43 of file stdafx.h.

§ EDIT_Y

#define EDIT_Y   892

Definition at line 44 of file stdafx.h.

§ EDIT_Z

#define EDIT_Z   893

Definition at line 45 of file stdafx.h.

§ RCT_COLOR

#define RCT_COLOR   895

Definition at line 47 of file stdafx.h.

§ TXT_COLOR

#define TXT_COLOR   894

Definition at line 46 of file stdafx.h.

§ TXT_DESIGNER

#define TXT_DESIGNER   890

Definition at line 42 of file stdafx.h.

§ TXT_LEGO

#define TXT_LEGO   889

Definition at line 41 of file stdafx.h.

§ WIN32_LEAN_AND_MEAN

#define WIN32_LEAN_AND_MEAN

Definition at line 12 of file stdafx.h.