My Project
application.h
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1 #include "scene\scene.h"
2 #include "action.h"
3 #include "exception.h"
4 
6 {
7 public:
8  Application();
9  Application(HWND hWnd, int x, int y, int width, int height);
10  ~Application();
11 
12  void call(Action &act, int id);
13 
14 private:
15  Scene* scene;
16  Composite* loadedBricks;
17 };
Contains loaded bricks.
Definition: composite.h:23
void call(Action &act, int id)
Definition: application.cpp:35
Definition: action.h:5
Main scene.
Definition: scene.h:29