My Project
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#include <action.h>
Public Member Functions | |
virtual void | Execute (Scene *scene, Composite *loadedBricks, int ID)=0 |
Implemented in ActionCameraRotationVertical, ActionCameraRotationHorizontal, ActionBrickRotateZ, ActionBrickRotateY, ActionBrickRotateX, ActionDraw, ActionAddbrick, and ActionLoadbrick.