2 #include "../scene/scene.h"     9     Render(
unsigned long* pixels, 
int height, 
int width);
    15     void line(
int x0, 
int y0, 
int x1, 
int y1);
    19     unsigned long* pixels;
 void run(Composite *bricks, Camera cam, Vertex light)
 
Define vertex consisting 3 double coordinates. 
 
Define normal (object container for GVector) 
 
Render(unsigned long *pixels, int height, int width)