2 #include "../scene/scene.h" 9 Render(
unsigned long* pixels,
int height,
int width);
15 void line(
int x0,
int y0,
int x1,
int y1);
19 unsigned long* pixels;
void run(Composite *bricks, Camera cam, Vertex light)
Define vertex consisting 3 double coordinates.
Define normal (object container for GVector)
Render(unsigned long *pixels, int height, int width)